![]() Dead Space's engine was a branch off of Tiger Woods, which was made in the same studio as Dead Space back then."ĮA Redwood Shores - which later became Visceral Games - developed EA's Tiger Woods games from 2000 to 2007, so it stands to reason Dead Space shares some of its predecessor's DNA given it uses the same model rig. "All these games used the same basic model rig, so adding Isaac was as simple as importing the model. ![]() "Hey, Dead Space here," Ben Johnson said (thanks, PC Gamer). Replying to a tweet to which we were invited to "remember that hot second where EA kept trying to act like Isaac Clarke from dead space was this iconic universally beloved character", a former EA Redwood Shores dev popped up to explain why Clarke was probably most comfortable on the putting green. This content is hosted on an external platform, which will only display it if you accept targeting cookies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |